[Bug 13718] New: rubber banding at start of motion (not lag) in City of Heroes

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 5 16:41:37 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13718

           Summary: rubber banding at start of motion (not lag) in City of
                    Heroes
           Product: Wine
           Version: 1.0-rc3
          Platform: PC
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: minor
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jeff.mitchell+WINE at gmail.com


In City of Heroes / City of Villains, it is frequently possible to get rubber
banding when attempting to move from a static location (unlike lag which is
inconsistent or an intermittent slow down, this is only being able to move a
couple steps and then being bounced back for the entire time the app is
running).  

Using the same system with the same set of steps right afterwards or before
doesn't produce this affect in Cedega (which is likely irrelevant but thought
I'd note it anyways).  From the comments on the appdb page I'm led to believe
that this could be environment specific (me: Ubuntu 8.04 / Dell m1530 laptop
running game over wireless / nvidia graphics / all desktop effects disabled) to
a few people but I can replicate it.

Steps to reproduce:
1. Start City of Heroes/Villains via wine
2. Login to account, choose character
3. When loaded, attempt to move the character in any direction and you will be
bounced back to approximately where you started.  If you're able to super jump
out of the "rubber banding field" where you start, motion is normal and fluid
until you land / stop and a new rubber banding field is born.  

Any insight as to what debug flags to try to help isolate would be appreciated.
 Thanks for your time.


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