[Bug 13563] Nestopia: crashes with enabled shaders

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 5 17:19:31 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13563





--- Comment #2 from Rafal Jeżewski <xuser86 at o2.pl>  2008-06-05 17:19:30 ---
(In reply to comment #1)
> Are you using rc2 or rc3?
> 
> Works fine here with 1.0-rc3 with nvidia geforce 6 and driver 169.12. Unzipped
> Nestopia into c:\nes. Opened contra.nes, played for a bit. :)
> 
> What video card / driver are you using?
> 

I try 1.0-rc2 and rc3. The same result on both. 

My video card is nvidia geforce 6100 (build into chipset nForce 405, with
shared memory)
Driver version 169.09. X11 ver 1.3.0. Kernel 2.6.24-gentoo-r7.
I'm running Gentoo x86_64.

I'm tried wine 1.0-rc3 ebuild (gentoo package).

I'm also compiled wine from source in 32 bit chroot environment. (Build env in
x86_64 is little buggy for 32 bit apps).
./configure with --prefix=/opt/wine/1.0-rc3.
There are LD_LIBRARY_PATH, WINEDLLPATH etc. sets properly. And I'm get the same
result.

I'm sometimes play heroes V and Vampire - Bloodlines. That games uses shaders
too, and works quite well.

Attach my /etc/X11/xorg.conf ?
Maybe this is error in my system, but I don't thing so. 


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