[Bug 11057] Blood 2:The Chosen (Version 2.1) - rendering range problem

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 6 18:38:38 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11057





--- Comment #7 from Tobias Jakobi <liquid.acid at gmx.net>  2008-06-06 18:38:38 ---
Still heavy visual errors with version 2.1 of Blood 2 with wine-1.0_rc3.

BUT appearance of the errors has changed. I'm going to attach another
screenshot. Looks like most textures are gone or applied elsewhere (where they
shouldn't).

Console output:
fixme:vxd:VXD_Open Unknown/unsupported VxD L"dinput.vxd". Try setting Windows
version to 'nt40' or 'win31'.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d6a8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface
fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x149790) : stub
fixme:d3d:state_subpixel Render state WINED3DRS_SUBPIXEL not implemented yet


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