[Bug 11584] Multiple games crash with stack overflow error

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 6 23:16:57 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11584





--- Comment #69 from Vitaliy Margolen <vitaliy at kievinfo.com>  2008-06-06 23:16:57 ---
(In reply to comment #68)
> It may be worth a try adding a newrendertarget != oldrendertarget checks to
You mean if (target != This->lastActiveRenderTarget) ? That won't work since
lastActiveRenderTarget is changed in ActivateContext - after the find context.

> both PreLoad calls; However, that would also be fixing the symptoms, not the
> bug, for a part at least.
> 

Even fixing a symptom still worth it - this can fix lots of games. We can
remove it the first version after 1.0 is out.

And it really needs fixing. One more bug 13079 caused by another Preload. Seems
like there is something fundamentally wrong about preload.

IMHO this bug is a blocker for 1.0. There is no point knowingly releasing
something that does not work.


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