[Bug 11584] Multiple games crash with stack overflow error

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 7 06:00:04 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11584





--- Comment #70 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-06-07 06:00:03 ---
> You mean if (target != This->lastActiveRenderTarget) ? That won't work since
> lastActiveRenderTarget is changed in ActivateContext - after the find context.
It will avoid the PreLoad call if the game switches threads during offscreen
rendering, which I think is the problem here. Can you give it a try to see how
it works out?


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