[Bug 11584] Multiple games crash with stack overflow error

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 7 09:45:21 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11584





--- Comment #71 from Vitaliy Margolen <vitaliy at kievinfo.com>  2008-06-07 09:45:20 ---
Created an attachment (id=13782)
 --> (http://bugs.winehq.org/attachment.cgi?id=13782)
Possible patch

(In reply to comment #70)
> > You mean if (target != This->lastActiveRenderTarget) ? That won't work since
> > lastActiveRenderTarget is changed in ActivateContext - after the find context.
> It will avoid the PreLoad call if the game switches threads during offscreen
> rendering, which I think is the problem here. Can you give it a try to see how
> it works out?
> 

I did already try it - doesn't work. There is nothing to break the loop. Even
rearranging things like this don't work.


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