[Bug 13101] GLXBadDrawable when antialias ON (Nvidia driver bug?)
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jun 9 04:29:50 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=13101
--- Comment #48 from dglz <telcarion at gmail.com> 2008-06-09 04:29:49 ---
(In reply to comment #42)
> Multisampling is also a property of the pixel format, so enabling of
> multisampling (in case of Direct3D) usually requires recreation of the opengl
> window. This works fine in most cases (we also need it outside of
> multisampling) but the Nvidia drivers don't seem to like it in all cases. When
> it doesn't work we get a GLXBadDrawable error. The window got created fine
> (else we would have received an error there) but somehow making it current to
> GLX fails.
True, I have tried World of Warcraft with the OpenGL rendering engine and I
could enable 4xAA without any trouble (ingame setting). Does it only happen
with DirectX games?
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