[Bug 13860] Sacrifice Demo: d3d_surface errors fill console

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 11 17:40:15 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13860


Alexander Dorofeyev <alexd4 at inbox.lv> changed:

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--- Comment #1 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-06-11 17:40:15 ---
Problem with this message is that this code may be entered in some scenarios
that are valid (in a sense that Wine doesn't do anything wrong). One such
example exists in ddraw visual test. I for one advocated downgrading it to
trace or silencing altogether (exactly because sometimes it is a false alarm),
but other devs see benefit in the message for the sake of debugging p8 code.

It's difficult to say what's the case in this game (that would require a big
effort of analyzing logs and/or reverse engineering the game). But you can try
to comment out some extension lines in dlls/wined3d/directx.c
(GL_EXT_paletted_texture in particular is relevant for games using p8 textures,
if it's reported by e.g. glxinfo) also playing with game 3d renderer settings
(maybe this message is caused by some specific settings in game).


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