[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 12 07:12:19 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12929





--- Comment #46 from Matteo Modesti <mattemod at gmail.com>  2008-06-12 07:12:19 ---
(In reply to comment #44)
> marsan at Cyrus:~$ glxinfo | grep "direct rendering"
> direct rendering: Yes

Ok, never mind, I thought (reading it runs but very slow) that you could have
direct rendering disabled, 'cause (as I already said) disabling DRI games work
even if very slow.


(In reply to comment #45)
> I finally had some time to do some more debugging and I was able to get
> Oblivion running.
> 
> I essentially started from scratch.
> 
> I renamed my ~/.wine to ~/.wine.orig.
> 
> I then again followed the instructions on:
> http://www.uesp.net/wiki/Oblivion:Linux
> 
> In winecfg -> libararies I explicitly set d3dx9_27 to "native"
> I also renamed the Video folder to Video.orig in the new Oblivion installation.
> (I think there is definitely a bink video issue as it would not start without
> this step)
> When starting the game for the first time, I set the "Video Preset Quality"
> option to "Low". 
> 
> The last part is the only real difference as I had selected the default of
> "medium" earlier. Using the "tdt" console command in Oblivion I seem to be
> getting 35 - 65 fps. I was able to create a character and play part of the
> initial sewers.
> 
> [__CUT__]

I've already tried as you say, but it didn't work for me. I have a Radeon HD
3870 (PCIe) so should be very similar to yours.
What version of the game did you use? Original, original + patch (which
version?), original + Shivering Isles, or original + Shivering Isles + patch
(which version?)?


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