[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 12 09:27:43 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12929





--- Comment #49 from chris ahrendt <celticht32 at aol.com>  2008-06-12 09:27:42 ---
I am reporting the SAME bug on 32 bit.. as stated.. WINE crashes whenever I run
ANY d3d application using the latest ATI driver. NO D3D application works
period.
I have tried EVERY setting work around and hint found here... 
Wine simply crashes.. I have placed the exceptions that have been thrown in the
bug along with the testing application.

In addition to the crash I have noticed that in all of the D3D applications I
put through and debug I get the following error before it crashes back to the
desktop :

err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat

After this it then goes and does a fault. I have tried using native DLL's as
well as the built in stuff both act the same way.

I have given a set of BASIC Direct X applications via a link which ALL do the
same thing. The get the above then they fault and wine crashes to the desktop.

So it is not solely a 64 bit issue but something to do with the fglx driver and
the way WINE does direct X 9.

MY setup :

Intel DUAL Core 2.3mhz Thinkpad T60P
3 Gigs of memory
Wine 1.0 RC3
Distribution RHEL 5.0 with the latest patches
400 gigs of storage.

I have run this in both Dual head configuration as well as just the LCD and
both fail the same way.

So can we move on and just figure out what the bug is and work on fixing it
please.

Thank you

Chris


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