[Bug 12730] gdi32: some tests fail when X is run in 16 bit mode, but not 32 bit

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jun 12 13:53:22 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12730





--- Comment #3 from Jörg Höhle <hoehle at users.sourceforge.net>  2008-06-12 13:53:21 ---
Created an attachment (id=13950)
 --> (http://bugs.winehq.org/attachment.cgi?id=13950)
16bpp screenshot showing text on opaque white boxes instead of blending in

Hi,
I've not tried to apply François' patch which sounds interesting. "Meine
Traumburg" is a children game which shows white boxes surrounding text output
when started in 16bpp (startx -- :1 -depth 16). In 32bpp, the graphics is
perfect and there's no visible box. These white boxes are opaque hence shadow
the underlying graphics. The screen snapshot shows that when no text is output,
the graphics remains visible.
Maybe it's related to the testsuite failures?
In any case, I promise to test the game again after a future release of wine
successfully runs the testsuite in 16bpp X display. Or is there any WINEDEBUG
trace you'd like to see right now?


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