[Bug 9210] 3DMark06: do not recognize shaders and crashes

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 13 05:05:55 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=9210





--- Comment #12 from H. Verbeet <hverbeet at gmail.com>  2008-06-13 05:05:55 ---
That patch is not a proper fix. MaxSimultaneousTextures referes to the number
of fixed function samplers a program can use, GL_MAX_TEXTURE_IMAGE_UNITS_ARB
refers to the number of samplers a fragment shader can use. The issue here is
that the nvidia drivers only expose a max of 4 sampler when using fixed
function. The only way we can work around this is to write a replacement shader
for fragment processing. This would require a decent amount of work, but should
be doable.


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