[Bug 9775] Max Payne 1.05 - Screenshot fails

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 13 10:06:46 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=9775





--- Comment #14 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-06-13 10:06:45 ---
(In reply to comment #13)
> I was more thinking about using GetDesc on the surface and then checking the
> returned struct for the pool?!
> Any advice on this one?

I don't really know too much about d3d8 specifics, but GetDesc sounds like a
good way.

About how to write - I guess you should find appropriate file in d3d8 tests
(probably d3d8/tests/surface.c). Easiest is duplicate an existing test and
modify it for your purposes.


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