[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 14 04:38:11 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12929





--- Comment #57 from H. Verbeet <hverbeet at gmail.com>  2008-06-14 04:38:10 ---
It's probably line 2536 @ dlls/wined3d/state.c triggering the crash then:
GL_EXTCALL(glTexBumpParameterfvATI(GL_BUMP_ROT_MATRIX_ATI, (float *) mat));

I don't have an ATI card with fglrx myself, but it would be interesting to know
if this is indeed causing the crash, and if someone can reproduce it in a small
standalone GL application (using eg. glut). Also, if this is indeed 64-bit
specific, it might be significant if the application itself is 32-bit (ie,
compiled with gcc -m32, like Wine) or 64-bit.

@Chris Ahrendt & other people claiming they run into this bug on 32-bit
systems: could you confirm the second entry in the backtrace is a call to
ActivateContext? If it isn't, this is a different bug.


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