[Bug 13718] rubber banding at start of motion (not lag) in City of Heroes

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 15 07:13:45 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13718


Jesse L. <koosemose at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |koosemose at gmail.com




--- Comment #4 from Jesse L. <koosemose at gmail.com>  2008-06-15 07:13:45 ---
Kubuntu 8.04 - Dell Dimension 4600 - Nvidia Graphics - Wired Network - All
desktop Effects Disabled

Experience roughly the same as the original post, however in my experience a
lot of the time there will still be a bit of a backwards pull when
superjumping.
You can teleport just fine, it's only the movement that's not carrying through.

While Dualboxing I watched myself, and even when jumping out of the "rubberband
field " a lot of the time the jump doesn't carry through i.e. you cant see that
the person is jumping at all, so it would seem that CoH is losing the movement
controls.

An oddity I've noticed is that while superjumping if I'm still experiencing the
rubberbanding, if I try to go through all four directions (if I am going
forwards I strafe left, then go backwards then strafe right and then back to
forwards) it will stop any attempts to go back to the original location


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