[Bug 7585] Thief: the dark project hangs on 'esc' keypress in game if X in 24bpp mode

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 18 12:21:01 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=7585





--- Comment #40 from Andrew Charles Hurst <a.hurst at shef.ac.uk>  2008-06-18 11:54:51 ---
Alex,
I've finally gotten round to putting the old card back in:

The game does indeed hang immediately on starting the engine.

In dlls/ddraw/tests, make test gives:
$ make test
../../../tools/runtest -q -P wine -M ddraw.dll -T ../../.. -p ddraw_test.exe.so
d3d.c && touch d3d.ok
fixme:iphlpapi:NotifyAddrChange (Handle 0x619ac9e8, overlapped 0x619ac9cc):
stub
fixme:shell:DllCanUnloadNow stub
wine: configuration in '/home/ahurst/.wine' has been updated.
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7d8,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights
fixme:d3d:IWineD3DDeviceImpl_SetLightEnable Too many concurrently active lights
d3d.c:1867: Test failed: CreateSurface returned: 8876086c
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
make: *** [d3d.ok] Error 1

I'm downloading the System Shock 2 demo.  I'm betting on it doing the same
thing...


--- Comment #41 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-06-18 12:21:01 ---
Can you check if commenting out some gl calls in
flush_to_framebuffer_drawpixels in dlls/wined3d/surface.c makes any difference
for the crash? In particular, two gldrawPixels calls near surface.c:1224 (it
may cause missing graphics but that doesn't matter).


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