[Bug 14031] New: Max Payne 2: GL_INVALID_OPERATION in texture_activate_dimensions

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 21 06:23:57 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14031

           Summary: Max Payne 2: GL_INVALID_OPERATION in
                    texture_activate_dimensions
           Product: Wine
           Version: 1.0.0
          Platform: PC-x86-64
               URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
                    l
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: liquid.acid at gmx.net
                CC: alexd4 at inbox.lv


Created an attachment (id=14243)
 --> (http://bugs.winehq.org/attachment.cgi?id=14243)
max payne 2 demo run (large parts but out because they were identical)

Hi there,

I'm currently trying to get the Max Payne 2 demo running on my nvidia Geforce
FX 5900 based system. It has some issues with mirror reflections, bullettime
postprocessing and some other bugs already mentioned on the tracker.

I don't know how much this is related, but during the game wine spits out a lot
of messages on the console. During some normal length gaming sessions (should
have been around 20 minutes) I already got a >100MB logfile, without any
tracing activated, just running wine with no options.

The errors are of this type:
fixme:d3d:texture_activate_dimensions >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...) @
utils.c / 3410

In fact I shouldn't say "this type", it's always exactly this line.

I'm going to attach a modified log (cut out most of the log, because this
message repeats endlessly) so you have bit more context.

I'm adding Alexander to CC because he probably knows why this happens ;-)

Naturally I also did some research:


More information about the wine-bugs mailing list