[Bug 14031] New: Max Payne 2: GL_INVALID_OPERATION in texture_activate_dimensions
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jun 21 06:23:57 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14031
Summary: Max Payne 2: GL_INVALID_OPERATION in
texture_activate_dimensions
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
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OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: liquid.acid at gmx.net
CC: alexd4 at inbox.lv
Created an attachment (id=14243)
--> (http://bugs.winehq.org/attachment.cgi?id=14243)
max payne 2 demo run (large parts but out because they were identical)
Hi there,
I'm currently trying to get the Max Payne 2 demo running on my nvidia Geforce
FX 5900 based system. It has some issues with mirror reflections, bullettime
postprocessing and some other bugs already mentioned on the tracker.
I don't know how much this is related, but during the game wine spits out a lot
of messages on the console. During some normal length gaming sessions (should
have been around 20 minutes) I already got a >100MB logfile, without any
tracing activated, just running wine with no options.
The errors are of this type:
fixme:d3d:texture_activate_dimensions >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...) @
utils.c / 3410
In fact I shouldn't say "this type", it's always exactly this line.
I'm going to attach a modified log (cut out most of the log, because this
message repeats endlessly) so you have bit more context.
I'm adding Alexander to CC because he probably knows why this happens ;-)
Naturally I also did some research:
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