No subject
Wed Jun 18 16:37:37 CDT 2008
"GL_INVALID_OPERATION is generated if glTexEnv is executed between the
execution of glBegin and the corresponding execution of glEnd."
In case NV_texture_shader doesn't change glTexEnv so much that also other
conditions can lead to GL_INVALID_OPERATION there should be some problems in
the calling function of texture_activate_dimensions.
Any way of outputting the call stack from texture_activate_dimensions?
Cheers,
Tobias
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