No subject


Wed Jun 18 16:37:37 CDT 2008


"GL_INVALID_OPERATION is generated if glTexEnv is executed between the
execution of glBegin and the corresponding execution of glEnd."

In case NV_texture_shader doesn't change glTexEnv so much that also other
conditions can lead to GL_INVALID_OPERATION there should be some problems in
the calling function of texture_activate_dimensions.

Any way of outputting the call stack from texture_activate_dimensions?

Cheers,
Tobias


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