[Bug 5299] d3d crash in tombraider 4
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 24 16:02:47 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=5299
--- Comment #14 from Igor Tarasov <tarasov.igor at gmail.com> 2008-06-24 16:02:45 ---
Created an attachment (id=14328)
--> (http://bugs.winehq.org/attachment.cgi?id=14328)
wine-1.0 output on TRLE
BTW, download is available.
http://www.tombraiderchronicles.com/vista/tr4_demo.html (TR 4 Demo)
http://www.tombraiderchronicles.com/vista/trle.html (TRLE, uses the same
engine, behaves similarly).
As Neils said, it no longer crashes, but behaves pretty werid. It all looks
like the game is zoomed one hundred times, so that you just see few pixels
rapidly changing as the camera moves. Attached is the wine output.
The most weird thing is that it behaves similarly in both software and hardware
rendering modes...
Attaching wine output. There are few fixmes and 7 thousands of
err:d3d7:IDirect3DDeviceImpl_3_GetRenderState Unexpected texture stage state
setup, returning D3DTBLEND_MODULATE - likely erroneous
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