[Bug 13335] libGL error when launching warcraft 3

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 25 13:54:11 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13335


Forrest Loomis <cybercyst at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |cybercyst at gmail.com




--- Comment #53 from Forrest Loomis <cybercyst at gmail.com>  2008-06-25 13:54:10 ---
(In reply to comment #0)
> In the near past, whenever trying to run warcraft via wine, I get two libGL
> errors. Afterwards, I get told, that mesa will get used instead.
> So performence goes really bad. I get about 10-20fps instead of 120-160fps,
> though I have an insane gaming rig.
> The only way to fix it, is removing the ~/.wine directory completly.
> But that's not an real option...
> 

OK, I've been having the libGL drmMap errors with wine and fglrx too.
Card specs: ATI Radeon HD2600

I started doing the Regression testing, I noticed that 3d still works with
wine-0.9.58!  So I can play WoW at least. :)

wine-0.9.59 exhibits strange behavior, no libGL drmMap error, but the screen
goes black, (sound is still going, so it just seems that gl started to be
broken here)

wine-0.9.60 and up till the latest have the libGL drmMap error.

So, my regression testing shows that the last state that 3d was working (before
the screen would just be all black) with fglrx cards was with commit: 
# bad: [9b79bc5e31cb40f7f700a1678a08b0985e6bc951] wined3d: Implement env bump
mapping in the atifs ffp replacement.
git-bisect bad 9b79bc5e31cb40f7f700a1678a08b0985e6bc951

I hope this can help...  I am now doing regression testing to see when the
libGL drmMap error first shows up.


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