[Bug 14034] Max Payne 2: mirror reflections not working correctly

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 25 16:17:46 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14034





--- Comment #5 from Tobias Jakobi <liquid.acid at gmx.net>  2008-06-25 16:17:46 ---
Summary (for my Geforce FX 5900 system):

abbrev.:
PPE (post processing effects)
ORM (offscreen rendering mode)

Mirrors=ON, PPE=OFF, ORM=backbuffer:
"kinda" works, performance bad

Mirrors=ON, PPE=MEDIUM, ORM=backbuffer:
"kinda" works, performance bad

Mirrors=ON, PPE=HIGH, ORM=backbuffer:
As described in the original bugreport -> this doesn't work at all

Mirrors=ON, PPE=OFF; ORM=fbo:
Works from all angles, performance again bad

Mirrors=ON, PPE=MEDIUM, ORM=fbo:
Works from all angles, perf bad

Mirrors=ON, PPE=HIGH, ORM=fbo:
Not working at all, when mirror object is in screen repeated fixme messages
appear:
fixme:d3d:transform_texture Non-power2 texture being used with generated
texture coords

What means:
"kinda" works: mirror not working correctly from ALL angles
When then viewing angle is very steep not all the scene is mirrored, some parts
are simply black (attaching a screenshot to demonstrate that).


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