[Bug 14160] New: Surface conversion problem with native d3dx

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 28 07:59:54 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14160

           Summary: Surface conversion problem with native d3dx
           Product: Wine
           Version: CVS/GIT
          Platform: Other
               URL: http://www16.big.or.jp/~zun/html/th10dl.html
        OS/Version: other
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: leffeman at gmail.com


Created an attachment (id=14422)
 --> (http://bugs.winehq.org/attachment.cgi?id=14422)
wrong output with the native d3dx_31.dll

Touhou 10 has a problem with the displayed image when you pause the game.  The
surface is corrupted (as if the conversion from the original surface was done
improperly).

I know the function used is D3DXLoadSurfaceFromSurface, a simple implementation
with StretchRect gets it right, but not the native library (this also goes for
the older games which embed d3dx8).


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