[Bug 14160] New: Surface conversion problem with native d3dx
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jun 28 07:59:54 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14160
Summary: Surface conversion problem with native d3dx
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www16.big.or.jp/~zun/html/th10dl.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: leffeman at gmail.com
Created an attachment (id=14422)
--> (http://bugs.winehq.org/attachment.cgi?id=14422)
wrong output with the native d3dx_31.dll
Touhou 10 has a problem with the displayed image when you pause the game. The
surface is corrupted (as if the conversion from the original surface was done
improperly).
I know the function used is D3DXLoadSurfaceFromSurface, a simple implementation
with StretchRect gets it right, but not the native library (this also goes for
the older games which embed d3dx8).
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