[Bug 14161] quartz regressions - crash in PullPin_Thread_Process & more

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jun 28 11:16:15 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14161


Alexander Dorofeyev <alexd4 at inbox.lv> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|quartz regression - crash in|quartz regressions - crash
                   |PullPin_Thread_Process      |in PullPin_Thread_Process &
                   |                            |more




--- Comment #3 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-06-28 11:16:14 ---
b157969d49bd81d23b542b19d55a8c1f8bd004d8 quartz: Only enumerate renderers if
bRender is set in filtermapper.

^ This one may also be wrong. It prevents game from finding its custom renderer
with EnumMatchingFilters because it passes bRender = FALSE. Perhaps with
bRender=TRUE it should only return renderers but with bRender=FALSE it
shouldn't care, it's not very clear from msdn wording. Working on a conformance
test to figure out precisely...


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list