[Bug 14161] quartz regressions - crash in PullPin_Thread_Process & more
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jun 28 11:16:15 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=14161
Alexander Dorofeyev <alexd4 at inbox.lv> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|quartz regression - crash in|quartz regressions - crash
|PullPin_Thread_Process |in PullPin_Thread_Process &
| |more
--- Comment #3 from Alexander Dorofeyev <alexd4 at inbox.lv> 2008-06-28 11:16:14 ---
b157969d49bd81d23b542b19d55a8c1f8bd004d8 quartz: Only enumerate renderers if
bRender is set in filtermapper.
^ This one may also be wrong. It prevents game from finding its custom renderer
with EnumMatchingFilters because it passes bRender = FALSE. Perhaps with
bRender=TRUE it should only return renderers but with bRender=FALSE it
shouldn't care, it's not very clear from msdn wording. Working on a conformance
test to figure out precisely...
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