[Bug 14161] quartz regressions - crash in PullPin_Thread_Process & more

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 29 08:53:19 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=14161





--- Comment #8 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-06-29 08:53:17 ---
Ok, some updates on this. I sent test, revert and some other fixes to
wine-patches.

Experience with your avi splitter rewrite: yes it seems to fix the
PullPin_Thread_Process crash. Also it seems to introduce noticeable
improvements here and there. For example, several videos previously had a
problem that sound would only start playing after video has finished. Now this
seems to be fixed (at least in the intro video that had this problem). Also,
the credits video that was previously crashing immediately when activated now
seems to be playing right. Nice to see these problems gone, yay! :) New issue
noticed though: Assertion `((HRESULT)(hr)>=0)' when shutting down (when video
plays till the end or is aborted by pressing ESC. Previously it was hanging on
stop, but in some yet earlier git versions (like few weeks ago) it was stopping
without problems, unfortunately this part regressed. I'll try to attach the log
from such a session.

There is one more still standing regression though, from the quartz: Fix Render
and RenderFile patch. It still crashes the game because a custom MERIT_UNLIKELY
renderer is connected instead of MERIT_PREFERRED standart renderer (looks wrong
to me although I didn't deeply research or test this so far). Any idea about
this? I can add logs for this if you are interested.


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