[Bug 12929] Games crash/wined3d doesn't work with ATI's fglrx driver

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 29 14:16:52 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12929


Roderick Colenbrander <thunderbird2k at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |schuster.bernhard at googlemail
                   |                            |.com




--- Comment #70 from Matteo Modesti <mattemod at gmail.com>  2008-06-26 22:19:18 ---
Doesn't work for me... i applied the patch (after de-commenting the 2 lines in
dlls/wined3d/directx.c), but i couldn't even start Morrowind as without the
patch.

$ ./wine --version
wine-1.0-329-gdd01d39

I'll try with latest git and let you know, maybe attaching shell output.


--- Comment #71 from Roderick Colenbrander <thunderbird2k at gmx.net>  2008-06-27 06:59:29 ---
*** Bug 13335 has been marked as a duplicate of this bug. ***


--- Comment #72 from Matteo Modesti <mattemod at gmail.com>  2008-06-27 13:14:49 ---
Doesn't work for me, even with wine-1.1.0.
I also tried to revert the git AND comment out GL_ATI_separate_stencil and
GL_ATI_envmap_bumpmap, but nothing changed.

Forrest, could you please tell us all your infos?
For example your fglrx version (mine is Catalyst 8.5), your video card, your
HCU/Software/Wine/Direct3D values, if you use a virtual desktop and/or managed
windows, which native dlls you're using, which kernel, which distro (and if 32
or 64 bits), which audio driver, etc. etc.


--- Comment #73 from Luke Bratch <l_bratch at yahoo.co.uk>  2008-06-27 18:05:51 ---
celticht32, please don't reply to wine-bugs, post in Bugzilla.  Email read:

"I don't think its in directx.c  I was tracing EQ2 and thought it was in 
directx as well but there might be a issue with the way the device is 
being initialised...  leave the patch off and do a trace with +d3d_caps

and right before the issue see if you get the following like I did :
trace:d3d_caps:IWineD3DImpl_CheckDeviceFormat [FAILED] - Usage=0x000008 
requested for CheckFormat=WINED3DFMT_P8 and RType=3 but only 00000000 is 
available"


--- Comment #74 from Matteo Modesti <mattemod at gmail.com>  2008-06-29 14:16:51 ---
No, i don't get it, but i'm going to attach my output hoping it'll be useful.


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