[Bug 7643] Supreme Commander crashes during play

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 7 11:14:16 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=7643


Andy Brook <javahollic at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |javahollic at gmail.com




--- Comment #51 from Andy Brook <javahollic at gmail.com>  2008-03-07 11:14:16 ---
Wine Version is: wine-0.9.56

Using x86_64 Ubuntu 7.10, I've managed to get to the point where I have a
skirmish save game that crashes reliable about 10S after loading, everything is
rendering fine, then, something dies, followed by deadlock.    I would attach
the save-game  but its too big, not sure if this save would be of use to anyone
able to debug further.

The result in the log is:

err:seh:setup_exception stack overflow 8 bytes in thread 001e eip 7eb50a6a esp
7b0cdff8 stack 0x7b0ce000-0x7b2de000
err:ntdll:RtlpWaitForCriticalSection section 0x7ebcef1c "d3d9_main.c: d3d9_cs"
wait timed out in thread 0009, blocked by 001e, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ebcef1c "d3d9_main.c: d3d9_cs"
wait timed out in thread 0020, blocked by 001e, retrying (60 sec)


This exact issue has been present for the last 3 releases.  I'll try to test
each new release as they come...


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