[Bug 11495] Need For Speed: Pro Street crashes during start

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Mar 7 16:26:20 CST 2008


http://bugs.winehq.org/show_bug.cgi?id=11495





--- Comment #13 from Tomasz Czapiewski <xeros at irc.pl>  2008-03-07 16:26:19 ---
Created an attachment (id=11181)
 --> (http://bugs.winehq.org/attachment.cgi?id=11181)
Log from NFS PS (demo) on Wine 0.9.57 - almost works (doesn't crash)

With Wine 0.9.57 I can get to the game menu and even the game.
I can see hud (speed meter, map, mouse cursor, 3,2,1,go... etc.) but there is
nothing more on the screen - no cars, no world, nothing from 3d scene but only
light blue, sometimes grey or dirt orange, sometimes a little dithered
background with mouse lag (jumping). The same is just before the menu on game
3d videos.
Menu seems to be rendered properly on high framerate.

My D3D settings are (log is bzipped):
DirectDraw: opengl, FBO, GLSL enabled, pixel shaders enabled, vertex hardware.
When I change FBO to PBUFFER game crashes as before on ActivateContext, when I
disable GLSL and pixel shaders and use FBO I can get the menu, too but it seems
to be not rendered properly because of lack of shaders(?).

Tested with latest FGLRX 8.03 and self compiled clean vanilla Wine 0.9.57.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list