[Bug 11914] DestroyContext in dlls/wined3d/device. c causes regression in Everquest2
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 8 08:03:22 CST 2008
http://bugs.winehq.org/show_bug.cgi?id=11914
--- Comment #3 from Quarky <quark9 at gmx.net> 2008-03-08 08:03:22 ---
(In reply to comment #2)
> Please attach a patch illustrating your changes instead of mentioning line
> numbers. The files change constantly, thus the line numbers shift. In the
> current git code 6938 is an empty line.
I just commented those lines from your patch to prevent EQ2 from crashing:
/*
while(This->numContexts) {
DestroyContext(This, This->contexts[0]);
}
This->activeContext = NULL;
HeapFree(GetProcessHeap(), 0, swapchain->context);
swapchain->context = NULL;
swapchain->num_contexts = 0;
*/
> From the backtrace I guess that you're using pbuffer offscreen rendering. Maybe
> I missed something concerning that when implementing the gl context recreation
> in Reset.
Yes, I use pbuffer offscreen rendering.
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