[Bug 11544] Audio problems with Heroes II and ALSA Driver

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 11 19:23:38 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11544





--- Comment #1 from Alexander Nicolaysen Sørnes <alex at thehandofagony.com>  2008-03-11 19:23:38 ---
Created an attachment (id=11328)
 --> (http://bugs.winehq.org/attachment.cgi?id=11328)
Output with +dsalsa,+alsa,+wave

Turns out I was a bit wrong about the previous sound being played thing.  What
really happens is that the sond is delayed, so if you, say, pick up a resource
and wait for 1-3 seconds, the sound is played.

The trace output does show several WODM_RESET messages being processed, and the
following snippet repeated several times

trace:wave:wodWrite (0, 0x17ed10, 00000020);
trace:wave:wodPlayer_ProcessMessages Received WINE_WM_HEADER 17ed10
trace:wave:wodPlayer_FeedDSP Setting time to elapse for 0x17ed10 to 4
trace:wave:wodPlayer_WriteMaxFrags Writing wavehdr 0x17ed10.0[4]
trace:wave:wodPlayer_WriteMaxFrags dwWrittenTotal=4
trace:wave:wodPlayer_NotifyCompletions still playing 0x17ed10 (4/0)
trace:wave:wodPlayer waiting 1ms (10,1)
warn:wave:wodUpdatePlayedTotal Unexpected state (3) or delay (-1) while
updating Total Played, resetting
trace:wave:wodNotifyClient wMsg = 0x03bd dwParm1 = 17ED10 dwParam2 = 0000
trace:wave:ALSA_wodMessage (0, WODM_RESET, 7EDFB50B, 00000000, 00000000);


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list