[Bug 11826] World of Warcraft: White Minimap in OpenGL Mode

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 17 16:13:17 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11826





--- Comment #19 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-03-17 16:13:16 ---
Pbuffers are a pain in the ass, that's why they have been replaced with frame
buffer objects soon. On GLX(X11's openGL interface), PBuffers never made it
beyong an experimental extension, which is widely supported and used though,
but it is still named GLX_SGIX_pbuffer, the X in SGIX indicates it is not
finalized.

Generally games nowadays use frame buffer objects, they are platform
independent and do not require context switches. However, there are a few games
that use pbuffers. It might be helpful to emulate pbuffers using fbos, but we
currently do not have the time and manpower to do this, but we accept patches
;-)

GdiSwapBuffers is not related to buffers. It is a opengl 1.0 level function
which swaps the contents of the front and back buffer after the game finished
rendering a frame.


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