[Bug 11826] World of Warcraft: White Minimap in OpenGL Mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Mar 17 23:50:59 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11826
--- Comment #22 from Zak Mayer <zak.mayer at gmail.com> 2008-03-17 23:50:59 ---
(In reply to comment #21)
> Funny now that I should think of this. I reviewed what I know about ATI and
> their support for OpenGL and recalled a feature of OpenGL (and an option)
> called TripleBuffer.
>
> Sure enough, the World of Warcraft - Config.wtf file has an option for triple
> buffering.
>
> SET gxTripleBuffer "1"
>
> And there is no longer a white minimap when indoors.
>
> Additionally this has introduced being able to see the buffer or frames update
> every 3-10 seconds when indoors in the lower left hand corner of the screen.
> You see a little black box pop up behind the text window (almost the same size
> as) and then away it goes.
>
> Wish I had some way of getting video of it.
>
> In the greater scheme of things it's highly annoying but livable.
>
> Still interested in seeing what can be done with Frame Buffers though.
>
*sigh* never mind... never test late at night... I was not running in opengl.
the white minimap still persists.
OpenGL got a huge jump in framerates though. Went from ~15-20 outdoors to
~40-60 and from 25-35 indoors to ~90-110.
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