[Bug 11826] World of Warcraft: White Minimap in OpenGL Mode

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 17 23:50:59 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11826





--- Comment #22 from Zak Mayer <zak.mayer at gmail.com>  2008-03-17 23:50:59 ---
(In reply to comment #21)
> Funny now that I should think of this. I reviewed what I know about ATI and
> their support for OpenGL and recalled a feature of OpenGL (and an option)
> called TripleBuffer.
> 
> Sure enough, the World of Warcraft - Config.wtf file has an option for triple
> buffering.
> 
> SET gxTripleBuffer "1"
> 
> And there is no longer a white minimap when indoors.
> 
> Additionally this has introduced being able to see the buffer or frames update
> every 3-10 seconds when indoors in the lower left hand corner of the screen. 
> You see a little black box pop up behind the text window (almost the same size
> as) and then away it goes.
> 
> Wish I had some way of getting video of it.
> 
> In the greater scheme of things it's highly annoying but livable.
> 
> Still interested in seeing what can be done with Frame Buffers though.
> 

*sigh* never mind... never test late at night... I was not running in opengl. 
the white minimap still persists.

OpenGL got a huge jump in framerates though.  Went from ~15-20 outdoors to
~40-60 and from 25-35 indoors to ~90-110.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list