[Bug 10580] S.T.A.L.K.E.R. shadow corruption

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 18 09:50:31 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10580


Ambro <ambro at b4ever.net> changed:

           What    |Removed                     |Added
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           Keywords|                            |regression




--- Comment #7 from Ambro <ambro at b4ever.net>  2008-03-18 09:50:31 ---
This also happens with UseGLSL=disabled since the following commit:

aeb0e43e3eb476789411d236c39192193295c20d wined3d: Hardcode local constants in
ARB shaders if possible.

This makes it impossible to work around by disabling GLSL.
By the way, this doesn't only happen to me, it's only hard to notice. See the
last screenshot on the AppDB,
http://appdb.winehq.org/screenshots.php?iAppId=4794&iVersionId=7377 ,
particulary the weird blockish shadow on the wall on the right.


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