[Bug 10423] shader_glsl_lit() glitch

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 22 06:40:15 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=10423





--- Comment #7 from Stefan Dösinger <stefandoesinger at gmx.at>  2008-03-22 06:40:14 ---
Killertux, which driver are you using? Its kinda interesting that this breaks
anything because with my changes lit now shows the same behavior as with
hardware vertex processing on windows and ARB shaders.


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