[Bug 12146] Flatout 1 draws shadows incorrectly

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 22 10:35:19 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12146





--- Comment #2 from Tomasz Sałaciński <tsalacinski at gmail.com>  2008-03-22 10:35:19 ---
There is a downloadable version of Flatout demo, on Fileshack:

http://fileshack.com/file.x/5769/FlatOut+Demo+1.1

(unfortunately, you will have to wait ~2 minutes, but it will give you nice
speed - mine was 900kb/s, so the download will be quick).

I think I know what is the issue.

If I will set the resolution to 1680x1050x32 FlatOut shows these artifacts, but
when I will switch to for example 1024x768x32, it works ok.

I've noticed it depends on the resolution. The higher resolution, the bigger
the artifacts are. For example 1680x1050x32 is unplayable, but 1024x768 shows
no errors. I can play in high resolution on Cedega.

Also, I've tried to play with Anisotropy setting and triple buffering - can
play with or without them. Only the screen resolution affects it.

Also, changing from 32 to 16 BPP is not fixing the problem.

If you want to remove old settings, remove the Savegame/device.cfg file, and
FlatOut will show you the welcome screen again (so you will be able to change
resolution).

And also, my driver: 169.12.

I think this can be related to video memory, WINE always shows 128MB, isn't
that right? Bigger resolution eats more memory. And, if I will set textures and
world detail to low, the game looks slightly better.

I think I've described the problem properly;) Cheers!


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