[Bug 11970] Serious Sam TSE 1.07: graphic bug (z-order)
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Mar 30 15:41:53 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11970
--- Comment #43 from Roderick Colenbrander <thunderbird2k at gmx.net> 2008-03-30 15:41:53 ---
I have no idea when this bug will be fixed as I have no idea how to fix it
without breaking most other opengl programs. It looks like a bug in the game.
It only asks for the following capabilities:
trace:wgl:dump_PIXELFORMATDESCRIPTOR - size / version : 40 / 1
trace:wgl:dump_PIXELFORMATDESCRIPTOR - dwFlags : PFD_DOUBLEBUFFER
PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL
trace:wgl:dump_PIXELFORMATDESCRIPTOR - iPixelType : PFD_TYPE_RGBA
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Color : 32
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Red : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Green : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Blue : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Alpha : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Accum : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Depth : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Stencil : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR - Aux : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR - iLayerType : PFD_MAIN_PLANE
In the game it really seems to need depth/stencil buffers. Sure windows
ChoosePixelFormat doesn't have to return a format which matches exactly the
request. Perhaps some windows drivers guess that you want depth/stencil if you
aren't asking for it or so.
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