[Bug 11970] Serious Sam TSE 1.07: graphic bug (z-order)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 30 15:41:53 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=11970





--- Comment #43 from Roderick Colenbrander <thunderbird2k at gmx.net>  2008-03-30 15:41:53 ---
I have no idea when this bug will be fixed as I have no idea how to fix it
without breaking most other opengl programs. It looks like a bug in the game.
It only asks for the following capabilities:
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - size / version : 40 / 1
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - dwFlags : PFD_DOUBLEBUFFER
PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - iPixelType : PFD_TYPE_RGBA
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Color   : 32
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Red     : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Green   : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Blue    : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Alpha   : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Accum   : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Depth   : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Stencil : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - Aux     : 0
trace:wgl:dump_PIXELFORMATDESCRIPTOR   - iLayerType : PFD_MAIN_PLANE

In the game it really seems to need depth/stencil buffers. Sure windows
ChoosePixelFormat doesn't have to return a format which matches exactly the
request. Perhaps some windows drivers guess that you want depth/stencil if you
aren't asking for it or so.


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