[Bug 11663] Guild Wars seems to hang with intel X3100
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu May 1 08:42:52 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=11663
r.c.g at gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #12582|0 |1
is obsolete| |
--- Comment #12 from r.c.g at gmx.de 2008-05-01 08:42:51 ---
Created an attachment (id=12618)
--> (http://bugs.winehq.org/attachment.cgi?id=12618)
Partially output from wine crashing in game.
After doing quite some testing here are some more results.
Now Guild Wars crashes randomly producing the "x11drv_main.c:
X11DRV_CritSection" error.
After testing various combinations of registry keys and operating system
settings as suggested here
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=9194) i came to a
combination which appeared to be "more stable" then others tested:
Operating System: Windows 98
Registry:
HKEY_CURRENT_USER
+ Software
+ Wine
+ Direct3D
- DirectDrawRenderer opengl
- OffscreenRenderingMode pbuffer
- RenderTargetLockMode auto (Default "readdraw" performed also pretty
well which is default when initially choosing "auto")
- UseGLSL enabled (Default since wine 0.9.49)
- VideoMemorySize 256
As written above some of these values are already the default ones used by wine
but explicitly setting these shouldn't hurt.
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