[Bug 12557] System Shock 2 Demo: Starting game results in black screen

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 3 10:58:20 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12557





--- Comment #43 from Tobias Jakobi <liquid.acid at gmx.net>  2008-05-03 10:58:19 ---
Additional informations:

I updated my in-portage wine version to 0.9.61 and checked the game with this
version. It does not work and seems to display the same error message box like
on the other screenshot I attached.
The thing is that on the i945 system the message box (even if it's not drawn
correctly) stays, so I can take a screenshot. On the i915 system it only shows
up for some milliseconds and is gone after that, resulting in a fully black
screen.

Alexander's hack is working partially on i915. I tried starting the game
multiple times and it was possible to get in-game every time. So this seems to
be stable. I did however NOT try to exit the game via ESC, I always used the
wineserver -k method. This however did not produce segfaults or any other error
messages.

Next thing I'm gonna do is to check (and record) what happens in case I exit
the game with ESC (logs are coming...)
After that I try Roderick's patch on a new GIT snapshot and check back here.

@pixel buffer objects:
I was under the impression that the i915tex driver (which is now renamed to
i915, the previous i915 mesa driver was dropped) DOES support PBO, at least I
can read something about i915 and PBO on the mesa bugzilla:
http://bugs.freedesktop.org/show_bug.cgi?id=13747

I really don't know whats happening there.

According to the mesa changelog
http://www.mesa3d.org/relnotes-6.5.2.html
the i915tex driver should have these capabilities. But you're right, I don't
see them exposed in the glxinfo extension string...

Gonna ask on the freedesktop ml for help.


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