[Bug 12944] AvP1 Demo (Alien): vertical line and flicker artifacts

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 3 17:06:51 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12944





--- Comment #8 from Tobias Jakobi <liquid.acid at gmx.net>  2008-05-03 17:06:51 ---
I disabled the RenderTargetLock and now I get this:
err:d3d_surface:IWineD3DSurfaceImpl_UnlockRect The application tries to write
to the render target, but render target locking is disabled

However I also tried setting the mode to textex:
What can I say?! It works, the vertical lines are gone and also the flickering
artifacts are not there anymore. Furthermore the performance is greatly
improved. The video playback does not skip anymore and input reaction is fast
and precise in the game menu.

The only thing related to the locking mode is:
fixme:d3d_surface:IWineD3DSurfaceImpl_LockRect Reading from render target with
a texture isn't implemented yet, falling back to framebuffer reading

Now what do you guys say? Should I report this to the mesa team? Or could it
nevertheless be a wine bug?


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