[Bug 12970] New: Unreal media service crashes upon accepting connection

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 4 11:33:30 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12970

           Summary: Unreal media service crashes upon accepting connection
           Product: Wine
           Version: CVS/GIT
          Platform: Other
               URL: http://www.umediaserver.net/umediaserver/download.html
        OS/Version: other
            Status: NEW
          Severity: normal
          Priority: P2
         Component: advapi32
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: dank at kegel.com


A user asked for help with unreal media server in
http://winehq.org/pipermail/wine-users/2008-May/033521.html

The service installs ok, and starts up when you run any windows app
(you can see via netstat -tlp that it's listening on port 5119),
but crashes when a client connects.  You can reproduce the crash
either with a real access, e.g.
  mplayer mms://localhost:5119/mediaroot/test.avi
as suggested by http://www.umediaserver.net/umediaserver/faq.html
or with
  telnet localhost 5119

+relay,+seh on the service an seh event very soon after accept,
but there's a crash handler, so you can't see a backtrace.
I don't know how to use winedbg on a service  -- the obvious
approach of using winedbg on the random command that starts
the service didn't seem to give a backtrace.


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