[Bug 13025] Supreme Commander: Incorrect z-buffering (regression)

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 8 14:37:55 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13025





--- Comment #3 from Roderick Colenbrander <thunderbird2k at gmx.net>  2008-05-08 14:37:55 ---
The patch in question is correct. WineD3D_ChoosePixelFormat first searches for
a format in its (cached) opengl pixel format table. If nothing is found in
there and findCompatible is set it defaults to ChoosePixelFormat.

Previously by accident it defaulted to ChoosePixelFormat in nearly all cases
basically that ignores the previous search in wined3d its own pixel format
table.

What needs to be investigated is why wined3d thinks that no depth stencil
support is required for Supreme Commander as that's what the real bug is.


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