[Bug 12923] GTR2 graphics are seen through or invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 10 00:39:01 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12923





--- Comment #10 from Richie <listmail at triad.rr.com>  2008-05-10 00:39:01 ---
Created an attachment (id=12866)
 --> (http://bugs.winehq.org/attachment.cgi?id=12866)
patch for cached opengl pixel format table code loop

I have COD4 consistently displaying correct graphics on wine 1.0-rc1 now. No
other tests done. 

Regarding the initial "(cached) opengl pixel format table code loop" within
dlls/wined3d/context.c... Without knowing the content/structure of the cfgs
data, among other things, my first thoughts was that if it is expected that we
use the *first* iPixelFormat found -when our depth requirements aren't met- (as
per the code comments) it seems logical that we would need to break at that
point.  

However, it could simply be that by having added this loop break, the use of a
*higher* iPixelFormat value is now being avoided (which for whatever reason
could be causing the corruption issue).  Perhaps within that there is the
underlying issue?


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