[Bug 12923] GTR2 graphics are seen through or invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 10 02:41:02 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12923





--- Comment #11 from Roderick Colenbrander <thunderbird2k at gmx.net>  2008-05-10 02:41:02 ---
The way I wrote the code is that we try to find a pixel format which exactly
matches our requirements. The pixel format table is sorted by the display
drivers and there is no real pattern in it and it is different for each driver.
Further down to the end of the list there tend to be 'extended' pixel formats.
Those formats have the same basic properties as the ones at the top of the list
but different extended features like multisampling and others.

Due to the sorting of the list we store the first format which reaches the end
of the loop (because that format matches out basis requirements). We then
continue to look for a format for which depth also matches exactly. If that one
is found we break else we use the format which first met our requirements.

It would be useful to see what the requirements specified to
WineD3D_ChoosePixelFormat are (what parameters are passed to it). Likely
depth/stencil isn't requested. If that is the case we need to know why it
wasn't requested.


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