[Bug 6181] C&C Cutsceens and Menus Run Slow
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue May 13 08:06:53 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=6181
Alexander Dorofeyev <alexd4 at inbox.lv> changed:
What |Removed |Added
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CC| |alexd4 at inbox.lv
--- Comment #15 from Alexander Dorofeyev <alexd4 at inbox.lv> 2008-05-13 08:06:53 ---
IIRC, Red Alert 1 is doing some whole front buffer locking madness in menus
(and probably other C&C derivative games). It does like 400+ Lock/Unlock
operations in a row sometimes! Probably it just modifies a few pixels here and
there, but in wine, since there's no direct access to screen pixels and no
tracking of what actually changed, this means whole contens are transfered from
/ to screen hundreds of times in a row. That's what I believe creates those
annoying 2-3 second freezes when using menu in Red Alert demo on my computer.
Probably not even fast cpus and video cards with good opengl feature set can
cope with that well.
I don't know about cutscenes. Red Alert demo doesn't have it. Maybe I'll check
out C&C if it's reportedly can be downloadable. It was a cool game :).
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