[Bug 7334] Workaround for lack of 8bpp (8-bit, 256 color) support on 24bpp displays

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 13 10:14:22 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=7334





--- Comment #29 from Vanessa Ezekowitz <vanessaezekowitz at gmail.com>  2008-05-13 10:14:21 ---
Some programs require changing the screen color depth to 16bpp or 8bpp.  If you
are running a 24bpp X session, like 99.9% of us are, the program in question
will probably fail.  In the case of the game I've been arguing with, the static
256 color screens work fine, but the direct3d part (the actual game table)
fails and triggers the bug.  The attempt causes WINE to throw an error to the
controlling terminal and the window turns all black when there should be a game
screen - this bug is 100% reproducible.

Invalid?  Wontfix?  Um.. no.


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