[Bug 7334] Workaround for lack of 8bpp (8-bit, 256 color) support on 24bpp displays

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 13 10:50:36 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=7334





--- Comment #30 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-05-13 10:50:35 ---
(In reply to comment #28)
> Dude.  I've got the problem.
> 
> The problem is: Total Annihilation doesn't work on my new laptop.
> 
> Thanks.

That's too unspecific to fix. That's what IMO you should do: Test with latest
wine; open a bugzilla entry with a descriptive summary exactly stating your
problem (e.g. "Total Annihilation crashes at startup" or "Total Annihilation
doesn't show any graphics" or whatever else you mean by "doesn't work"). Fill
in all report fields you can. Play with various DirectDrawRenderer and
RenderTargetLockMode overrides (see http://wiki.winehq.org/UsefulRegistryKeys)
and if it changes anything add that info to bugreport. If possible, try to run
some other 2d game demos (8bpp and not 8bpp) on your machine, so as to know if
your problem is 8bpp only or a general directdraw problem on your setup. Attach
+ddraw,+d3d,+d3d_surface wine log. That's the way to have a helpful bug report.

As Roderick said, ignore the 'Cannot change screen BPP from 32 to 8' fixme. It
doesn't mean the game shouldn't run.


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