[Bug 12194] Some DDraw games flicker the screen

wine-bugs at winehq.org wine-bugs at winehq.org
Wed May 14 02:17:31 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12194





--- Comment #13 from Alexander Dorofeyev <alexd4 at inbox.lv>  2008-05-14 02:17:30 ---
(In reply to comment #12)
> Better check if the surface is the primary render target as that is done in
> most code (render_targets[0] check).
> 
surface_gdi in particular seems to be very ddraw-centric. It uses things like
"ddraw_window" and "ddraw_primary" all over the place. So in the scope of
surface_gdi.c ddraw_primary is more consistent with the overall code. I wonder
though if ddraw_primary is always same as render_targets[0]. If it is, and is
basically some legacy leftover stuff, maybe it would make sense to get rid of
it. It's confusing to have multiple things for same purpose.


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