[Bug 12654] Dungeon Keeper 95 (GOLD) crashes running on AMD64 Gentoo setup
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed May 14 04:59:05 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=12654
--- Comment #4 from Alex Bennee <bugzilla at bennee.com> 2008-05-14 04:59:05 ---
(In reply to comment #3)
> (In reply to comment #2)
> > I'm happy to do test runs and gather more information if needed.
> Hmm. I don't know what __wine_emulate_instruction does, but it looks like
> problems may be originating from ddraw. Strange that there's no line source
> file / line number information in the backtrace. I thought on Gentoo it would
> be built from a source, but maybe binaries are stripped there.
Gentoo is built from source but the binaries are stripped and src thrown away
by default. I shall re-compile from the git-tree and let you know.
> Backtrace may be
> more helpful if you compile wine from git source, as then you'll have line
> number information in it.
>
> Also this looks kinda fishy:
>
> libGL error: open DRM failed (Operation not permitted)
> libGL error: reverting to (slow) indirect rendering
Well DRI isn't working, but that shouldn't stop ddraw running. I'm assuming
it's not trying to do directly rendered accelerated 3D?
>
> Is your setup generally ok? Do any other games run?
>
Otherwise yes. I shall try on the new machine I have and see if I can gather
better backtraces.
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