[Bug 12923] GTR2 graphics are seen through or invisible

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 17 12:29:58 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=12923


haarp <liquitsnake at gmx.net> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |liquitsnake at gmx.net




--- Comment #17 from haarp <liquitsnake at gmx.net>  2008-05-17 12:29:58 ---
For Supreme Commander, this patch results in a huge performance hit and severe
graphical corruption, even in the intro videos and main menu. Console spits
stuff like this out (Offscreenrenderer=fbo):

err:d3d:IWineD3DDeviceImpl_SetDepthStencilSurface depthstencil change:
WINED3DFMT_D24S8
err:d3d:IWineD3DDeviceImpl_SetDepthStencilSurface depthstencil change:
WINED3DFMT_D24S8
err:d3d_surface:IWineD3DSurfaceImpl_LoadLocation Surface does not have any up
to date location
fixme:d3d:check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
(0x8cd6)
fixme:d3d:check_fbo_status      Color attachment 0: (0x1c4ebe88)
WINED3DFMT_A8R8G8B8 1920x1200
fixme:d3d:check_fbo_status      Depth attachment: (0x1c4ebfd0) WINED3DFMT_D24S8
1920x1200
fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5080
fixme:d3d:ActivateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDrawBuffer @ context.c / 1040


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