[Bug 13313] New: Half life 2 hangs with a high cpu usage at a certain point in the game
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon May 19 14:15:59 CDT 2008
http://bugs.winehq.org/show_bug.cgi?id=13313
Summary: Half life 2 hangs with a high cpu usage at a certain
point in the game
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: asraniel at fryx.ch
Playing Half life 2 works fine, but at one point where alex wants to show me
something on a computer screen (we just visited her father in prison), the game
becomes extremely slow and i can't play anymore. The wine error messages give
this message (multiple times):
fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from
the fra
mebuffer to a texture, expect major performance issues
err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in
direct
blit
Sadly this bug makes Half life 2 incomplete, since you can't play it from the
start to the end.
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