[Bug 13122] Graphical regression in Team Fortress 2.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 22 19:52:27 CDT 2008


http://bugs.winehq.org/show_bug.cgi?id=13122





--- Comment #26 from Robert M. Muncrief <rmuncrief at comcast.net>  2008-05-22 19:52:27 ---
(In reply to comment #24)
> Commenting out GL_EXT_framebuffer_blit from the extension table in direct.c
> could show if it's a problem with fb_blit or not.
> 
> I guess the glCopyTexImage2D with offscreenrenderingmode != fbo causes the slow
> performance with multisampling.
> 

I'm not familiar with Wine architecture, but I'd be happy to run the test if
you give me a little more instruction. After commenting out
GL_EXT_framebuffer_blit what should I expect to see/not see? What tests would
you like to be run?

I'm also not familiar with glCopyTexImage2D, but if there's a problem with data
transfer or manipulation and there's at least some semi-defined I/O and
architectural documentation I could try fixing it. I have a few decades of
experience as a digital hardware/firmware/software designer, but as I said I
know nothing about the internals of Wine.


-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list